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Hexcalibur

Pixel-art editor for voxel-game block textures. Pack workflow, multi-shape 3D preview, engine-aware export.

The Hexcalibur editor mid-project - tool rail on the left, asset switcher and a grass texture on the canvas, the 3D preview top-right, and the Studio panel with Color, Palette, and Layers on the right

Start here

New to Hexcalibur? These three pages cover what it is, how the free and Pro tiers differ, and the fastest way to a finished texture.

Concepts

The handful of ideas the rest of the docs build on.

Editor reference

Every surface, every panel - what each one does and when you reach for it.

Importing and exporting

Bringing images in, getting textures out.

Going further

The longer reads.