Export to Minecraft Bedrock
The Minecraft Bedrock engine bundles a block-textures pack as a Bedrock resource pack ZIP. Pack-scope only (Pro). Mostly the same shape as the Minecraft Java export, but Bedrock uses a different manifest format and a flatter texture path layout.
What you get
Section titled “What you get”A .zip named after your pack slug, containing:
manifest.json- the Bedrock pack manifest with format_version and module entriespack_icon.png- a 256×256 cover imagetextures/blocks/<asset-slug>.png- one PNG per assettextures/terrain_texture.json- the terrain texture registration file mapping each texture name to its file
Drop the ZIP into the Resource Packs import option in Minecraft Bedrock (mobile, console, or Windows 10/11 Edition) and it appears in the resource-pack manager.
Engine version selector
Section titled “Engine version selector”The dialog has a dropdown for the target Bedrock engine version:
- 1.20.0 (broad compat)
- 1.21.0 (recommended)
- 1.21.50 (mid-2024)
- 1.21.90 (latest)
The selected version goes into manifest.json’s
min_engine_version field. Versions that are too new for the
player’s game install are rejected at import time.
Differences from the Java engine
Section titled “Differences from the Java engine”| Java | Bedrock | |
|---|---|---|
| Manifest | pack.mcmeta | manifest.json |
| Manifest format | pack_format integer | UUIDs + engine version triple |
| Cover image | pack.png (64×64) | pack_icon.png (256×256) |
| Block texture path | assets/minecraft/textures/block/ | textures/blocks/ |
| Texture registration | implicit (filename = block name) | explicit (terrain_texture.json) |
The differences are handled inside the engine - both export paths produce a ZIP that drops cleanly into the right install for the right game.
What’s in the manifest
Section titled “What’s in the manifest”{ "format_version": 2, "header": { "description": "Generated with Hexcalibur", "name": "<pack name>", "uuid": "<auto-generated>", "version": [1, 0, 0], "min_engine_version": [1, 21, 0] }, "modules": [{ "type": "resources", "uuid": "<auto-generated>", "version": [1, 0, 0] }]}UUIDs are generated fresh for each export. Re-exporting the same pack produces a new UUID - Bedrock treats it as a new pack on import. To “update” an installed pack rather than installing a new one, manually keep the UUIDs stable across exports.