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Multi-size PNG export

The Multi-size PNG engine exports an asset as one or more PNGs at the output size of your choice. Per-asset export is free; exporting a whole pack (or a multi-asset selection) this way is a Pro bundling scope like any other pack-scope export.

Useful for:

  • Producing HiDPI variants (@2x, @3x) from a low-resolution source
  • Generating marketing renders at a larger resolution than the asset’s native canvas
  • Quick “show me this at 256×256” for a screenshot

A single PNG named <asset-slug>_<size>.png, or a .zip of several if you pick more than one size.

The dialog has size buttons:

  • 16×16
  • 32×32
  • 64×64
  • 128×128
  • 256×256
  • 512×512

Below the presets, the Custom sizes field takes any other sizes you need, comma-separated - 24, 48 exports 24×24 and 48×48 alongside whatever presets you checked. Whole pixels from 1 to 1024. Multiple sizes can be selected at once - each lands in the output zip as its own file.

The asset is upscaled (or downscaled) using nearest-neighbor interpolation, so hard pixel edges stay crisp at any output size. Bilinear / bicubic resampling isn’t offered - pixel-art assets need nearest-neighbor to read correctly.

For block-texture assets in mirror mode, the output is the shared texture. In face-independent mode, the output is the currently active face - switch faces in the editor and re-export to get other faces.

For sprite, tile, and UI-element assets, the output is the asset’s full image at the requested size.

Layers are flattened at export. To export individual layers, use the per-layer export engine instead.