Multi-size PNG export
The Multi-size PNG engine exports an asset as one or more PNGs at the output size of your choice. Per-asset export is free; exporting a whole pack (or a multi-asset selection) this way is a Pro bundling scope like any other pack-scope export.
Useful for:
- Producing HiDPI variants (
@2x,@3x) from a low-resolution source - Generating marketing renders at a larger resolution than the asset’s native canvas
- Quick “show me this at 256×256” for a screenshot
What you get
Section titled “What you get”A single PNG named <asset-slug>_<size>.png, or a .zip of
several if you pick more than one size.
Output sizes
Section titled “Output sizes”The dialog has size buttons:
- 16×16
- 32×32
- 64×64
- 128×128
- 256×256
- 512×512
Below the presets, the Custom sizes field takes any other
sizes you need, comma-separated - 24, 48 exports 24×24 and
48×48 alongside whatever presets you checked. Whole pixels from
1 to 1024. Multiple sizes can be selected at once - each lands
in the output zip as its own file.
The asset is upscaled (or downscaled) using nearest-neighbor interpolation, so hard pixel edges stay crisp at any output size. Bilinear / bicubic resampling isn’t offered - pixel-art assets need nearest-neighbor to read correctly.
What gets included
Section titled “What gets included”For block-texture assets in mirror mode, the output is the shared texture. In face-independent mode, the output is the currently active face - switch faces in the editor and re-export to get other faces.
For sprite, tile, and UI-element assets, the output is the asset’s full image at the requested size.
Layers
Section titled “Layers”Layers are flattened at export. To export individual layers, use the per-layer export engine instead.