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Import a tileset

Already have a tileset image - an itch.io pack, RPG Maker resources, a sheet you exported from another tool? Import Tileset turns it into a ready-to-paint tileset in one step, so you can start stamping and building tilemaps with art you already own. (Prefer to draw your own from scratch? Tile → Draw a Blank Tileset mints a blank grid instead - see Create a tileset.)

Pick Tile → Import Tileset… (also available from File → Import Tileset…, the import icon in the Tile Shelf’s header, or by dropping the image onto the canvas and choosing Import as Tileset).

The Import Tileset dialog - the sheet with the live slicing grid over it, the Tile Size input, and the tile-count summary line

The dialog shows your sheet with a live slicing grid over it:

  • Tileset Name - names the tileset; each tile is numbered within it. Pre-filled from the file name.
  • Tile Size - the cell size the grid slices at, pre-filled from your pack’s tiles when they agree on a size. Adjust it until the grid lines sit on the sheet’s tile boundaries; the preview updates as you type.

A summary line shows how many tiles the sheet holds. Completely empty cells are skipped, so a sparse sheet does not add blank tiles.

Click Import Tileset. The whole sheet imports as a single tileset, ready to paint with right away. One undo removes it.

The tileset gets its own tab in the Tile Shelf (marked with a grid icon), drawn as one continuous atlas - every tile in its original position, so the sheet still reads the way its artist laid it out.

  • Click a tile to arm it, then paint it onto a map.
  • Drag across the atlas to grab a multi-tile block
    • a tree or a building stamps in one move.
  • Stamp / Edit toggle - the header toggle decides what a click does: Stamp arms a tile to paint with (the default for an import), Edit opens the clicked tile for drawing. See Stamp or Edit a tileset.
  • Pop it out - the pop-out icon in the tab header opens the tileset in a floating, resizable window that stays on top, with its own zoom. Handy for a tall sheet that outgrows the shelf.
  • Show the grid - the grid icon outlines the tiles in the atlas. It is off by default; turn it on when you want to see the cell spacing.

Right-click any tile in the atlas (in the shelf or the popout) and choose Edit this tile - or flip the panel’s Stamp / Edit toggle to Edit and just click the tile. Either way it opens for painting, and your changes apply everywhere the tile is used - every map, the tileset itself, and whatever you stamp next - all at once, with the tile’s number unchanged. To undo the changes, right-click the tile again and choose Revert to original.

This is the fastest way to tweak imported art in place: recolor a roof, fix a seam, brighten the grass, and every map updates live.

  • PNG, JPEG, or WEBP, up to 4 MB - the same bounds as every image import.
  • Sheets up to 4096 pixels per side. There is no cap on the number of tiles - the whole sheet imports as one tileset.
  • A tileset is a single asset, so it fits the free plan’s per-pack asset limit. You can import and paint with tilesets on the free plan; cloud backup of your packs stays on Pro, so a free import lives in your browser.